Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 11, 2005, 02:11 PM // 14:11   #1
Ascalonian Squire
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default New Idea for Expansion Skills

I had an idea for interesting new skills that could allow Arena.net to make some interesting builds. Have skills that use two attributes instead of one. These should all be in-class skills like a set for necromancers, warriors, rangers, etc. They would work just like normal skills except that they would rely on two attributes instead of one to determine their effectiveness.

A quick example using the necromancer, have a dual attribute skill that relies on death magic and blood magic to create a minion with an extra modifier.

Summon Blood Horror
Exploit nearest corpse to animate a level 1-14(Death Magic) Blood Horror. Blood Horrors steals 1-4(Blood Magic) life on striking.

This is just an example of a skill using dual attributes so don't flame me for adding in some unbalancing idea for a skill. Also i am wondering on what everyone else thinks of this idea.
Thermo is offline   Reply With Quote
Old Jul 11, 2005, 02:16 PM // 14:16   #2
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

They have skills that go to more than one skill, a lot of the ranger skills get better with more expertise even when not in the expertise tree, and lots of the monk ones go to divine favor the same way. I know that these aren't what you mean.

But that is a good idea you have.
arnansnow is offline   Reply With Quote
Old Jul 11, 2005, 02:23 PM // 14:23   #3
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Heck, while you're at it, how about skills that require a primary and a secondary attribute? Some type of disrupting shot for a ranger, for example, that also requires illusion magic for a bonus energy steal?

They could go crazy with this if they wanted, and still keep reasonable balance.
MSecorsky is offline   Reply With Quote
Old Jul 11, 2005, 04:05 PM // 16:05   #4
Ascalonian Squire
 
Join Date: Jul 2005
Default

I would like the idea of dual skills for all the combinations of classes except that would be 21 sets of dual skills counting dual skill combos like R & R and W & W dual skills. This is also assuming a character like a R/W has the same set of dual skills as a W/R(if not it is 36 sets of dual skills). So that is why I thought in class only would be the best since it meant adding in 6 sets of dual skills removing the hassle of coming up with a combo for every set of classes.
Thermo is offline   Reply With Quote
Old Jul 11, 2005, 04:31 PM // 16:31   #5
Middle-Age-Man
 
Old Dood's Avatar
 
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
Default

People that "know" me know that I like to have some good old fun online.

This why I have suggested in our little circle of friends a skill/spell/condition called NAPS or SLEEP. Where you fire off this at lets say a Warrior...he stops moving and you see "Zzzzzzz's" in a bubble above his head then he falls down totally asleep. You can have an Anti-Spell/Condition for this as well.

I just thought this would be quite funny to watch. Well annoying if it happen to you...of course
Old Dood is offline   Reply With Quote
Old Jul 11, 2005, 04:33 PM // 16:33   #6
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

Quote:
Originally Posted by Old Warrior Dood
People that "know" me know that I like to have some good old fun online.

This why I have suggested in our little circle of friends a skill/spell/condition called NAPS or SLEEP. Where you fire off this at lets say a Warrior...he stops moving and you see "Zzzzzzz's" in a bubble above his head then he falls down totally asleep. You can have an Anti-Spell/Condition for this as well.

I just thought this would be quite funny to watch. Well annoying if it happen to you...of course
What does this have to do with the idea of this thread?
arnansnow is offline   Reply With Quote
Old Jul 11, 2005, 05:06 PM // 17:06   #7
Middle-Age-Man
 
Old Dood's Avatar
 
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
Default

Quote:
Originally Posted by arnansnow
What does this have to do with the idea of this thread?
LIGHTEN UP.....
Old Dood is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Write your idea for new expansion actionjack Sardelac Sanitarium 38 Apr 13, 2006 06:20 AM // 06:20
GW Race Expansion Idea Azrael1415 Sardelac Sanitarium 29 Mar 24, 2006 07:12 PM // 19:12
MarkyX The Riverside Inn 27 Jan 20, 2006 10:56 PM // 22:56
idea for expansion: Mercenary Hall Beqxter Sardelac Sanitarium 0 Sep 21, 2005 11:14 PM // 23:14
rugal nuker The Riverside Inn 2 Sep 08, 2005 11:00 AM // 11:00


All times are GMT. The time now is 05:08 AM // 05:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("